
Maps and chapter-head illustrations by Patrick Knowles
Endpaper character illustrations by Brie Schmida
Published by Piccadilly Press (an imprint of Bonnier Books UK)
Peregrine Quinn and the Mask of Chaos is the second heart-racing adventure into the Cosmic Realm for Peregrine Quinn – a thrilling, gripping read that completely enthralled me.
Hekate’s laboratory has been broken into, something has been stolen, and the intruder is suspected to be a participant in the upcoming Cosmic Games. The Games involve eight chosen champions of the Cosmics competing for the prize of a golden apple which can bestow magical abilities on the winner, but only those whose magic has not matured are allowed to compete.
Back in the Terran Realm, it is Peregrine Quinn’s thirteenth birthday and she is excited that her godfather, Daedalus Bloom, has got tickets to bring her and her mother to watch the Games in the city of Cosmopolis. Hardly surprisingly, after her last dangerous visit, Peregrine’s mother is far from keen for her daughter to return to the Cosmic Realm. But how do you say no to an immortal goddess? Athene invites Peregrine to become her champion and compete in the Games but she also has an ulterior purpose: to spy on the other participants to discover the identity of the intruder who stole from Hekate’s laboratory.
And so begins an amazing, action-packed, edge-of-your-seat adventure as Peregrine finds herself joining the other champions preparing for the Games and leaping into danger, intrigue and difficulties, especially as she is not welcomed by all the other participants. Can she unmask the intruder and discover the real peril to the Cosmic Realm? Could an ancient enemy be in danger of returning to destroy the Realm, or could rebels from within be responsible for sabotaging the games to being about change in leadership?
I really loved being back in the Cosmic Realm with Peregrine and her friends, including Rowan and Cal, and enjoyed that the story is written from multiple perspectives to give different insights. The run-up to, and actual games, were incredibly exciting and fast-paced both with what happens inside the games and on the outside as people became involved for different reasons – definite page-turning, edge-of-the-seat action. I really enjoyed that this story has a political focus with people trying to effect change through forms of protest as they felt the governing powers were out of touch with the people of the city, but could someone else be using these rebels as a mask to bring their own chaos?
I really enjoyed that Peregrine has a close group that she can rely on to support and help her and that we got an insight into their lives through their narrative. Peregrine is a wonderfully strong young girl who is trying to find where she belongs and answers to who she really is. She shows great determination and courage when working from within the games to discover the identity of the lab thief, and their motive. And, after that ending, I can’t wait to join Peregrine as she begins her next adventure.
A fantastic fantasy adventure, brimming with danger and daring, perfect for readers of 9+.
Thank you to NetGalley and the Publisher for an e-ARC in exchange for my honest opinion.